![]() it just takes a bit longer to upgrade during the midgame especially. Originally posted by Wrzlprnft:it does not change anything on the actual gameplay of a pirate start. When capturing outfits the initial price is displayed not devaluated price. With the depreciation mechanic in place I think you can safely throw some new/cool ships at the player and money during different story missions without screwing up balance. They should really be a vehicle to help inexperienced/casual players progress along without too much grind. They don’t offer enough monetary reward for the effort/risk/rep hit. The variety in pirate ships kind of sucks I may just need to build up my flagship as a capture vessel with max crew and no/minimal guns using the escorts as fire power. The new system makes upgrading to Mules and Bantams very expensive so I might have to skip those altogether. Im right near the mid game and im going to be going after a small fleet of Argosy's next. Sparrows and other single pilot ships are overvalued relative to other ships for example. ![]() All of the low end ships are now 200-350k sell value despite the fact that some of them are much harder to take than others. The new system also causes significant sell price compression between low end ships that was probably unintended and needs a balance pass. ![]() If you sell back depreciated items that are in stock they disappear and are unavailable for purchase This is kind of annoying at the moment because it requires flying to a location that sells nothing at the outfit shop. I was able to mitigate some of that effect but swapping outfits from one ship to another. Early/mid game it no longer makes sense to customize weapons/outfits because they cost more than the entire ship. This is a general problem caused by the depreciation mechanic. This kind of screws up the balance on higher end outfits since a new set of thrusters will run you as much as an entire depreciated ship. The depreciation mechanic slows down the early game a bit, starter ship depreciated to about 65% before I captured my first fighter and sold it off.Ĭash flow this game play was significantly less, and made me unable to buy any upgrades beyond the basic capture assist items. Lots of minor missions added in that seem pretty well balanced reward/work wise. 95 so far progressed up to owning a clipper and a few escorts.
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